Cave Carson, Cyborg, Green Arrow and Justice League all deliver some fantastic issues to see in the holidays with only the Super Powers back-up in Cave that misses the mark.
Then we have the first part of the big versus crossover… is it a winner?
Let’s find out!
This is my look into the DC Universe this week!
CAVE CARSON HAS A CYBERNETIC EYE #3
Deep Issues
Writer: Gerard Way & Jon Rivera
Artist: Michael Avon Oeming
Cover: Michael Avon Oeming & Nick Filardi
Variant: Paul Rentler
EBX assembles the new Mighty Mole II team to apprehend a ‘delusional’ Cave Carson and his daughter in a rescue mission, unaware of the evil intentions of their boss.
Meanwhile Cave, Wild Dog and Chloe are racing away from the giant creature and dive underground in the Mighty Mole until Cave finds a depository of radioactive minerals that has farmed some colossal vampiric worms, who promptly eat their pursuer.
They catch a breather in one of the old Team Carson underground cache bases, where Cave explains that Chloe is half Muldroog and that EBX is intent on using her to gain access to a vault in her mother’s kingdom.
Chloe is understandably upset at being lied to but relents when Cave offers to take her to the palace. Any excitement is short lived when they discover the citizens of Muldroog dead and the once glorious kingdom, silent and broken…
To Be Continued…
ART: 5/5
Everything about the book is just stunning. Everything.
The art continues to take you by surprise, yes it has a young feel to it, but when you really sit down and go through the book you realise at the books heart are the pangs of nostalgia and a real effort to capture a pulp action serial. I would love it so much of DC considered this for their next animated feature.
COVER: 4/5
I like what they’re going for this issue, and you can see where the book is going. The ripped edging gives it an old ‘second-hand bookshop’ feel, the inks are very light and with the bright pastel wash colouring it feels a little faded, obviously intentional but I just wish it was a little darker.
ISSUE RATING: 5/5
Gerard Way, Jon Rivera and Michael Avon Oeming are perhaps the best team in DC Comics right now. I’m not exaggerating, this book is pure gold, I honestly look forward to every issue and its getting better each month.
I never read Cave Carson before this title launched, never even picked up a back issue, it was one of those books that just never appealed to me and to be honest I think even DC forgot about heroes such as this in favour of their more colourful line up.
If you know someone that isn’t reading this, do them a favour and buy them the issues so far for Christmas. They’ll love you for it.
BACK UP FEATURE
SUPER POWERS #3
The Wonder Twins/Green Arrow
Writer: Tom Scioli
Artist: Tom Scioli
A interloper names Arin is soaring through Exxorian space and is attacked for his cargo, parts of which appear to be a Superman robot.
Zan and Jayna begin exhibiting their shape shifting powers in the most bizarre ways.
With Gleek in tow they see what they believe is a shooting star crashing to near to their home, instead of a star they find Arin crying for help.
Elsewhere, Green Arrow recounts his origins. How he fell off a ship and was stranded on an island teaching himself to hunt with a bow & arrows.
Then comes the twist that the island was actually Starro the conqueror who had fallen into a deep sleep and foliage had grown over him.
An inter-dimensional traveller named Xeen Arrow appears and offers Oliver Queen the chance to become a new Xeen Arrow in our dimension and fight greed in all its forms.
The press stupidly changes Xeen to Green and the rest is history.
To Be Continued…
ART: 1/5
I’ve officially has enough of this back up, its confusing, dull and the narrative is all over the place. I appreciate it is trying to look like acid worn pages, I get that it is trying to look like a book from a bygone age. But three months in its lost the charm.
STORY RATING: 1/5
When you have to decipher a story rather than enjoy it, you have lost me.
This is the opposite to Cave Carson – everything that the main story does to reinvigorate the character, this back up does to kill off the enjoyment of Super Powers. Who is it for?
What is it for? Not me at least. I’d rather have three extra pages of Cave Carson.
CYBORG #7
The Imitation of Life – Part 7: Bionic Betrayal
Writer: John Semper Jr.
Artist: Paul Pelletier
Inker: Tony Kordos
Cover: Mike Choi
Variant: Carlos D’Anda
Variant turns against Cyborg and the double agent reveals that the goal was to steal the Boom Tube technology all along.
Attempting to steal more of his technology Variant bridges the two of them but when she does so Vic reveals he had installed a back up program into her to shut her down.
With the plot foiled Terrence reveals that he had planned to kill Scarlett anyway and escapes in a helicopter. Vic repowers Variant and the two join forces to recapture Terrence and return to S.T.A.R. Much to Vic’s anger they shut Scarlett down as if she was just a machine. Though the mission ended a success and Variant redeemed herself she is given to S.T.A.R. for technology storage.
With the government gone and the lab shut for the night secretly ‘Silas’ begins to interface with Variant as his plan begins to take shape. Vic still seething, returns to question his father and discovers the truth that Silas is really a doppelganger. Worse still, the mystery foe reveals he implanted a kill code just like Variants into Vic himself… and activates it!
To Be Continued…
COVER: 5/5
When Cyborg’s tech is being showcased sometimes some artists go a little overboard with his intricate weaponry. On a cover it can become irritation figuring out which parts connect to which which leads to confusion rather than spectacular. Here you have two cyborgs and that possibility doubles but Choi does a great job of showcasing Variant! I hope this isn’t the last we see of her!
ART: 5/5
Pelletier is back and he’s been missed. Cyborg’s art has been a real rollercoaster over the last seven issues but this issue reminds you why you should be sticking around.
ISSUE RATING: 5/5
Wow, this storyline has had it’s ups and downs, but when Semper wants to drive the story forward and really kick things into high gear he really knows how to do it.
GREEN ARROW #13
Emerald Outlaw Part 2
Writer: Benjamin Percy
Artist: Otto Schmidt
Cover: W. Scott Forbes
Variant cover: Neal Adams & Dave McCaig
Ollie and Dinah arrive to find newscaster Victoria Much barely alive being taken way by paramedics.
The offer of their assistance in the case is met with anger, not just for the suspected attack on Much but also the attack on the aggressive cop. While elsewhere that very same cop is being reprimanded by his superior officer it appears he is also a vigilante as part of a violent team ’The Vice Squad’.
Back at the base in the Ranier Wilderness, Diggle, Henry, Dinah and Ollie are trying to figure out who has framed Ollie. Shado, Emiko, Tommy Merlyn, the Dark Archer or even Ollie’s former partner.
Henry points them towards the targets rather than the assassin, pointing out they all have been critical of Green Arrow at some point. With some calculations he tells Team Arrow that Cy Samson, the Hawks Quarterback could very well be the next target.
Dinah disguised as a police woman sneaks into the evidence locker at the local police station while Ollie has Cy Sampson under surveillance at a football game.
The mysterious archer catches Ollie unawares knocking him directly into the crowd in the stadium while also killing Sampson. Ollie looks at the angry audience and realises he has no way out and now there is another victim.
To Be Continued…
COVER: 4/5
The spoiler of Cy Sampson’s murder can be overlooked for a really chilling cover. It provides far more of an atmospheric ‘fugitive’ feel than last issue and the story inside really benefits from this issue primer.
ART: 4/5
The jump to another artist was a little jarring last issue but now the arc is in full swing Otto Schmidt has taken on the art chores with superb skill and coupled with Nate Piekos’ unique lettering style you have a fantastic looking issue. The light and dark of Seattle is really nicely illustrated with the light humour and the dark action.
ISSUE RATING: 5/5
The first issue was all set up, literally and figuratively and as this issue moves forward, we see there is more to the storyline than just a Green Arrow imitator running riot in Seattle. I love the character moments, everyone gets a little spotlight in Team Arrow and we find that violent cop has more to offer for the future too. I’m not sure Ollie would have gone in so blindly and unprotected to watch Cy Sampson but it was one hell of a cliffhanger.
JUSTICE LEAGUE #10
Outbreak Part 4: Conclusion
Writer: Bryan Hitch
Penciller: Neil Edwards
Inker: Daniel Henriques
Cover: Fernando Pasarin, Matt Ryan & Brad Anderson
Variant cover: Yanick Paquette & Nathan Fairbairn
The villains make mincemeat of Denver as they try to defeat the Justice League.
It is an even match with neither side able to best the other and Superman is unavailable due to a Phantom Zone breach in the Fortress, so with the two sides pitted against one another, PSImon wonders what three civilians and an iPad are doing in the centre of the fight.
He discovers the Genie programme and orders his fellow villains to focus their attack on grabbing the iPad.
Simon Baz tries reaching out to Jessica Cruz as their combined might may make up for the loss of Superman and when she arrives Batman and Lily formulate a plan with the Genie programmes help using Scarecrows fear mist for inspiration.
With Cyborg as a walking transmitter they use the iPad to reprogram Amazo into believing the Justice League are really his villain friends and with that trickery the android joins forces with the League to take the villains down.
Batman promises to make Wayne Industries help rebuild Denver and alos to fund Bobby and Lily’s education, making things right with the Palmer family.
Diana comments that Bruce is showing signs of sentimentality but he points out that the Genie programme was the product of Lily’s revenge. Imagine what she could accomplish with the right guidance?
THE END
COVER: 5/5
One of the best covers on Justice League to date. The CGI on Flash is fantastic, the colouring is perfect and the promise of action is definitely delivered. A downside is that Superman (who would have made mincemeat of all the villains in the issue) doesn’t appear in the entire storyline but is here on the cover. Still the wow factor makes up for it. No cheese here!
ART: 5/5
Action is the key! Last issue art errors were an issue for me and I see that’s because of ‘stillness’ or dramatic moments. This issue because it really is action from beginning to end with barely a moment to breathe, the art takes on a spectacular new life.
Loved. Every. Single. Panel.
ISSUE RATING: 4/5
There has to be a dip and it’s here in the writing, not because this was badly written by any stretch of the imagination but because there was no story this issue at all, everything was delivered in the last few issues so there was nothing left but a big climax. I DID thoroughly enjoy the book, I just wish it was more than just a big fight.
JUSTICE LEAGUE vs SUICIDE SQUAD #1
Justice League vs. Suicide Squad Part One
Writer: Joshua Williamson
Artist: Jason Fabok
Cover: Jason Fabom & Alex Sinclair
Variant: Amanda Conner & Laura Martin
Variant 2: Gary Frank & Brad Anderson
A mysterious man capable of mental manipulation enters ‘The Catacombs’ a top secret prison and instructs the staff to release the prisoners contained within.
With a team of villains at his side he leads them out to freedom.
Elsewhere the Suicide Squad are on a mission in Badhnisia to recover a Quake Pulsar stolen by the Brimsone Brotherhood with new recruit Killer Frost much to the annoyance of Rick Flag.
Flag insists on joining the team of Killer Croc, El Diablo, Harley Quinn, Captain Boomerang, Enchantress and Deadshot to stop Apex leader of the Brotherhood.
Elsewhere Batman is briefing the League on what the Suicide Squad is. Villains forced into missions with the offer of reduced sentences for their crimes if they succeed. The League wonder just how many of Waller’s missions they’d foiled and how many were genuine criminal acts. Cyborg begins scanning for villains grouped together and tells them of sightings in Badhnisia.
Back at the mission the team confront Apex but just as tries to activate the Pulsar Deadshot kills him from a neighbouring building. The Pulsar is deactivated but too late for the building Deadshot is on. He says goodbye to a photo of his daughter and attempts suicide by jumping off the building.
Superman arrives and saved the assassin while Simon Baz stabilises the building and the other Leaguers rescue civilians. Batman talls the squad that ‘Task Force X’ is over by order of the League. The villains insist that they aren’t to blame for the destruction and Batman highlights the accompanying destruction to their ‘success.’ The League offer to help release them from Waller’s rule.
Baz mocks Captain Boomerang and Deadshot radios Waller for advice.
Waller insists that if they allow the League to take them in she’ll kill them. With their lives on the line the Squad attack so they can escape.
Elsewhere the villains that were released from The Catacombs have reconvened in the Swiss Alps, they are: Doctor Polaris, Emerald Empress, Lobo, Johnny Sorrow and Rustam. Their liberator offers to help them get revenge on Amanda Waller and reveals himself to be Maxwell Lord!
To Be Continued…
COVER:5/5
A pretty cool ‘montage’ cover highlighting all the combatants in this six part story. I’m not usually a fan of these as they always feel like the cover to the trade paperback but it does promise something cool is on the way.
ART: 5/5
Fabok ruled the DCU this issue.
I can’t praise the book enough, if there was one critique it would be the have some larger panels so the text didn’t feel like it was competing with the artwork for the spotlight.
ISSUE RATING: 5/5
In past experience these versus issues never really live up to the promises. There have been some terrible event books in the past where teams fight each other but happily I can say that at least part one has the potential to make this a crossover event that will be remembered for the right reasons.
There are an awful lot of characters in this book so a little more spotlight time to flesh people out rather than just a character credit would benefit the reader, but as it is only part one I’m reserving judgement for now.