With graphics improving and next gen console specs promising mind blowing, tear jerking realism the nature of costumes and clothing in games is paramount. There are some things that rarely escape the uncanny valley, such as eyes, flesh tone and hair but more and more fabric can be digitally replicated with greater skill.
One only has to compare the likes of singular block 8-big bodies of the past to the multi-layered flowing robes of the various characters in current game franchises like Assassin's Creed. The attention to detail is just incredible.
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One only has to compare the likes of singular block 8-big bodies of the past to the multi-layered flowing robes of the various characters in current game franchises like Assassin's Creed. The attention to detail is just incredible.
As such, I'm going to take a quick look at some of the best examples and uses of costume in video games as well as some of those rather impractical designs *cough* Ivy from Soul Caliber *cough*
Textures can be so intricate, detailed and complex that capturing their essence in game is a hard job. I studied textile design in my late teens and managed to re-write my design brief to incorporate video games because back then I was and to this day still am incredibly passionate about all aspects of gaming.